

Y:/Trial_2_4C2D6BCE_VM\Trial_2.winĮrror : sprite "spr_ship" has been used but is marked for no exportĠ Compressing texture. Options: Z:/Trial_2_FC35C0F0\PlatformOptions.json Reading config delta 'C:\Users\admin\Documents\GameMakerStudio2\Trial_2\options\main\inherited\options_'Įrror : object obj_ship uses sprite spr_ship which is not being exported Reading project file.C:\Users\admin\Documents\GameMakerStudio2\Trial_2

Options: C:\Users\admin\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Trial_2_FC35C0F0\targetoptions.json Options: C:\Users\admin\AppData\Roaming/GameMakerStudio2\samuelkoduah98_1968134\local_settings.json Options: X:/bin\platform_setting_defaults.json Loaded Macros from C:\Users\admin\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Trial_2_FC35C0F0\macros.json
#GAMING ON A MAC FORUMS WINDOWS#
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.2.326/bin/Igor.exe" -j=8 -options="C:\Users\admin\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" - Windows Run Saving project to: C:\Users\admin\Documents\GameMakerStudio2\Trial_2\Trial_2.yyp "cmd" /c subst Y: "C:\Users\admin\AppData\Local\GameMakerStudio2\GMS2TEMP"Įlapsed time 00:00:00.0659618s for command "cmd" /c subst Y: "C:\Users\admin\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 15:56:56 "cmd" /c subst Z: "C:\Users\admin\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"Įlapsed time 00:00:00.0584413s for command "cmd" /c subst Z: "C:\Users\admin\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 15:56:56 What's written in your output window in the bottom (in case you closed it top menu->Windows->Output - but even closed, GMS2 should automatically reoppen it in a dialog box in your workspace/or in the tab in the bottom) What's the last change you have done before the run stop working ?
#GAMING ON A MAC FORUMS FULL VERSION#
with the lines where errors occur if you closed the compile error it won't show up automatically you'll have to reopen it with ->windows->compile errors)Īre you using the trial or the full version ? (but as far as I know the basic yoyo tutorials are so they fit in the trial limitations so you should be able to run the project in any case) if not in fullscreen mode are you using something else than the window_center() to place the window and you accidently place the game window outside the screen^^ You should still be able to see the game running in the taskmanager)Įlse most of case it should end with a failed and instead of showing the output tab, you shoud have the compile error with the errors (most of time some malformed statement or an unknown function, etc. (by default GMS2 center the game window, so you should see it. Way I see the output window doesn't end with the failed/success line it's because the game is running^^ Click to expand.what's written in your output window in the bottom (in case you closed it top menu->Windows->Output - but even closed, GMS2 should automatically reoppen it in a dialog box in your workspace/or in the tab in the bottom)
